Overview:
This course builds upon topics introduced in Efficient Graphics I and suggests more complex ways inwhich the implementation of an application can be changed inorder to optimize graphics performance.
Who Should Attend:
- Graphics software programmers who have a good understanding of basic benchmarking and application performance tuning but are still unsatisfied with the performance of their existing graphics application.
- Graphics software engineers interested in learning advanced techniques that will aid them in the efficient design and implementation of a new graphics software applications in order to maximize performance.
Prerequisites:
- Extensive OpenGL experience
- OpenGL application development
- C++, C.
Topics:
- Data Architecture
- Selection
- Manipulation
- Run-time Techniques: Culling, Level-of-Detail, Features
- Load-Balancing Strategies
