FOR IMMEDIATE RELEASE:
Ann Arbor, Michigan, USA, September 10, 2010
Blue Sprocket Paper Presented at 2010 Driving Simluator Conference
Blue Newt Software presented a technical paper at the 2010 Driving Simulation Conference (DSC) in Paris, France. The paper discussed how changes in the graphics industry, from rapid GPU development cycles to rapid innovation in algorithms and rendering techniques can be quickly adopted with a flexible rendering system like the Blue Sprocket Engine. Blue Newt also demonstrated the engine running on a heterogenous mix of hardware.
The paper was presented in a poster session on September 9 and 10 at LeEcole des Arts e Metiers in Paris, France. "It was an honor to be invited to present at DSC this year, and a pleasure to meet with an engaged, innovative, and focused group of simulation practitioners. We hope to attend DSC again next year with the results of our coming year's work. Constant challenges to improve performance, quality, and results motivate us to build world-class software toolkits and image generators." said CEO of Blue Newt Software, Bob Kuehne.
Blue Newt demonstrated the Blue Sprocket engine, with a component model supporting spatialized audio, high-performance networking, and rendering. The Blue Sprocket Renderer within the Blue Sprocket Engine provides a high-dynamic range pipeline, with scalable features throughout. The Renderer provides industry leading visuals with realtime shadows, unlimited numbers of lights in deferred and forward rendering, multisampling, tonemapping, color-correction, and many more post-processing effects. New in the engine in 2010 are a forward light-grid pipeline, ocean rendering, lightpoints, updated SpeedTree integration, and rain, snow atmospheric and ground effects such as blowing snow.
The Blue Sprocket Engine forms the core of the PixelTransit Image Generation (IG) system. The PixelTransit IG allows any number of rendering systems to be clustered together in service of rendering large-scale coherent images.
The Blue Sprocket Engine and PixelTransit IG are available now. Both products are distributed in the US by Blue Newt, and in Europe by VSimulation.
About Blue Newt Software
Blue Newt is a privately-held graphics technology company focused on providing power, quality, simplicity, and precise control to visual simulation. Blue Newt is headquartered in Ann Arbor, Michigan, with offices around the United States and with affiliates in Germany. For more information, visit www.blue-newt.com.
Contact Information:
US Sales and Information
Blue Newt Software
Bob Kuehne
+1-734-834-2696
info@blue-newt.com
European / Asia Sales and Information
VSimulation
Volkhard Schill
+1-734-834-2696
info@blue-newt.com
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